When to choose Unity or Unreal instead
Unity or Unreal is the right call once a project needs 3D models, GPU-bound shader work, complex physics simulation, or console/PC ports alongside mobile. Both engines are built around a native render pipeline designed for real-time 3D, something no JavaScript-bridge framework matches.
Heavy physics is the clearest signal. A game with realistic rigid-body interactions, ragdoll physics, or vehicle simulation needs an engine with a dedicated physics solver (Unity’s PhysX, for example) rather than a JavaScript library bolted onto a mobile app framework.
Asset pipeline matters too. Unity and Unreal have mature tooling for 3D models, animation rigging, and shader graphs. React Native has none of that — it was built for app UI, and the game-specific tooling around it is community-maintained rather than first-party.